Gamification of Divination

The fact that everything humans worship, consult and called god or gods are games, such as ludo, dreidel, pachisi, draught games, card games, dice games, Rubik's cube, etc, means that divination is gamified.

Big Brother USA is a tarot game in which the twenty two housemates are the sum of the 21-card trump suit and the single card called the Fool.

The twenty housemates in Big Brother Naija are Ogun worshipped in Nigeria. They are also the hexagram in Judaism, tree of life in Kabbalah and tetractys in pythagoreanism.

Palmistry is pythagoreanism wherein the ten fingers are the ten dots in a tetractys. The fingers are an equilateral triangle intersecting with the toes to form twenty housemates in Big Brother Naija reality game.

The sacred texts in Leningrad Codex are summarised to Ludo game diagram on the Leningrad Codex carpet page. The sixteen circles on the carpet page diagram are the sixteen tokens in Ludo game. Since the carpet page diagram is an octagonal structure of Dome of the Rock, the islamic shrine is simply a Ludo board game.

The holiest site in Islam is a cube called Kaaba. The cube is 54, the sum of World Bank educational games. The sacred cube is Rubik's cube or Sudoku.

In 2-D, the sacred cube called the holy of holies is a 3x3 square grid puzzle equal to 45.

Ikin is a dice in which the 21 dots are the 21 palm kernels in Ifa.

Rolling a dice is reading Leningrad Codex or praying inside Dome of the Rock. And solving Rubik's cube puzzle is praying in the direction of the holiest site in Islam.

Gamification of divination is a type of worship fulfilling the Sabbath or seventh day God rested. The rest is a holiday, a period of leisure and recreation.

Divinity has advanced from the seriousness of religious worship to play because humanity has attained the state of God's rest. Gamification of divinity is the evidence of the beginning of Sabbath rest for the whole world.